Player experience of needs satisfaction (PENS) in an immersive virtual reality exercise platform describes motivation and enjoyment

Kiran Ijaz, Naseem Ahmadpour, Yifan Wang, Rafael A. Calvo

Research output: Contribution to journalArticlepeer-review

36 Citations (Scopus)

Abstract

Recent research suggests that virtual reality (VR) games can engage players in physical activity with high levels of enjoyment. Understanding users’ motivation to engage and enjoy immersive VR exercise platforms is thus important to designers. We designed a VR exercise platform and conducted an experiment with two conditions, one with a static user interface (UI) and the other with an open world environment. Across participants there was significantly (p = 0.03*) greater enjoyment reported in an open world compared to static UI. Enjoyment in both static UI and open world conditions was positively correlated wih user’s psychological needs and experience; autonomy and immersion. Participants’ future play intention was also predicted by autonomy and immersion, but only within the open world condition. Our findings also suggest players can be classified into entertainment-focused and exercise-focused with different expectations and therefore different engagement behaviors with each VR exercise environment. The study highlights the value of informing VR design with measures of psychological need satisfaction.
Original languageEnglish
Pages (from-to)1195-1204
Number of pages10
JournalInternational Journal of Human-Computer Interaction
Volume36
Issue number13
Early online date11 Feb 2020
DOIs
Publication statusPublished - 8 Aug 2020

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