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Problem video game use and dimensions of psychopathology

Vladan Starcevic*, David Berle, Guy Porter, Pauline Fenech

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

The objective of this study was to examine associations between problem video game use and psychopathology. The Video Game Use Questionnaire (VGUQ) and the Symptom Checklist 90 (SCL-90) were administered in an international anonymous online survey. The VGUQ was used to identify problem video game users and SCL-90 assessed dimensions of psychopathology. In comparison with other video game players (n=1789), those with problem video game use (n=156) had significantly elevated scores on all SCL-90 subscales. When compared to the U.S. male nonpatients, a significantly greater proportion of male video game players exhibited higher levels of all psychopathology. These findings suggest that there is a non-specific relationship between various domains of psychopathology and video game use in general and problem video game use in particular.

Original languageEnglish
Pages (from-to)248-256
Number of pages9
JournalInternational Journal of Mental Health and Addiction
Volume9
Issue number3
DOIs
Publication statusPublished - Jun 2011
Externally publishedYes

Keywords

  • Video games
  • Internet
  • Problem video game use
  • Addiction
  • Psychopathology

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