TY - GEN
T1 - Puppy Island
T2 - theory-driven design of a serious game for young children with cystic fibrosis
AU - McEwan, Mitchell
AU - Phillips, Cody
AU - Wyeth, Peta
AU - Johnson, Daniel
PY - 2020
Y1 - 2020
N2 - This paper outlines the theory-driven design and development of Puppy Island, a serious game for children aged three to five who are living with the chronic illness cystic fibrosis. Puppy Island differs from typical serious games, as its central learning and design objectives relate to long-term wellbeing and empowerment rather than short-term knowledge transfer. The Early Years Learning Framework and Self-Determination Theory informed the design and development of the iPad prototype, while domain experts from industry, academia and the broader cystic fibrosis community were consulted to establish user requirements and evaluate the iterative designs. We analyse the development process, domain expert feedback, and how the game’s features relate to core theoretical pillars in order to highlight key lessons that can be applied to future work on serious games with comparable aims or target audiences.
AB - This paper outlines the theory-driven design and development of Puppy Island, a serious game for children aged three to five who are living with the chronic illness cystic fibrosis. Puppy Island differs from typical serious games, as its central learning and design objectives relate to long-term wellbeing and empowerment rather than short-term knowledge transfer. The Early Years Learning Framework and Self-Determination Theory informed the design and development of the iPad prototype, while domain experts from industry, academia and the broader cystic fibrosis community were consulted to establish user requirements and evaluate the iterative designs. We analyse the development process, domain expert feedback, and how the game’s features relate to core theoretical pillars in order to highlight key lessons that can be applied to future work on serious games with comparable aims or target audiences.
KW - Serious Games
KW - early years education
KW - Game Design
KW - Self-Determination theory
KW - cystic fibrosis (CF)
KW - tablet computers
KW - Video Games
KW - Computer Games
KW - game design
KW - early years learning
KW - cystic fibrosis
KW - serious games
KW - self-determination theory
UR - http://www.scopus.com/inward/record.url?eid=2-s2.0-85087403776&partnerID=MN8TOARS
UR - https://dl.acm.org/doi/abs/10.1145/3392063.3394435
UR - http://www.scopus.com/inward/record.url?scp=85087403776&partnerID=8YFLogxK
U2 - 10.1145/3392063.3394435
DO - 10.1145/3392063.3394435
M3 - Conference proceeding contribution
SN - 9781450379816
T3 - Proceedings of the Interaction Design and Children Conference, IDC 2020
SP - 532
EP - 540
BT - Proceedings of the Interaction Design and Children Conference, IDC 2020
PB - Association for Computing Machinery (ACM)
CY - New York, NY, USA
ER -