Puppy Island

theory-driven design of a serious game for young children with cystic fibrosis

Mitchell McEwan, Cody Phillips, Peta Wyeth, Daniel Johnson

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

Abstract

This paper outlines the theory-driven design and development of Puppy Island, a serious game for children aged three to five who are living with the chronic illness cystic fibrosis. Puppy Island differs from typical serious games, as its central learning and design objectives relate to long-term wellbeing and empowerment rather than short-term knowledge transfer. The Early Years Learning Framework and Self-Determination Theory informed the design and development of the iPad prototype, while domain experts from industry, academia and the broader cystic fibrosis community were consulted to establish user requirements and evaluate the iterative designs. We analyse the development process, domain expert feedback, and how the game’s features relate to core theoretical pillars in order to highlight key lessons that can be applied to future work on serious games with comparable aims or target audiences.
Original languageEnglish
Title of host publicationProceedings of the Interaction Design and Children Conference, IDC 2020
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM)
Pages532-540
Number of pages9
ISBN (Electronic)9781450379816
ISBN (Print)9781450379816
DOIs
Publication statusPublished - 2020
EventInteraction Design and Children Conference (19th: 2020) - Virtual, London, United Kingdom
Duration: 17 Jun 202024 Jun 2020

Publication series

NameProceedings of the Interaction Design and Children Conference, IDC 2020

Conference

ConferenceInteraction Design and Children Conference (19th: 2020)
Abbreviated titleIDC '20
CountryUnited Kingdom
CityLondon
Period17/06/2024/06/20

Keywords

  • Serious Games
  • early years education
  • Game Design
  • Self-Determination theory
  • cystic fibrosis (CF)
  • tablet computers
  • Video Games
  • Computer Games
  • game design
  • early years learning
  • cystic fibrosis
  • serious games
  • self-determination theory

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