Real experiences with virtual worlds

Andrew Cram, John G. Hedberg

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review


    The virtual world provides a useful experimental space in which learners can experience the design parameters of a real world task. The importance of the simulated space is that it enables the learner to explore their solution to a design task. This chapter explores some educational opportunities offered by virtual world simulations, and presents a conceptual framework to guide their design and implementation. The framework is illustrated by exploring three contrasting simulation examples. In particular, the examples explain how simulations within virtual worlds can be linked to real world performances and provide an efficient way of developing difficult concepts. The examples outline different types of simulations: an exploratory simulation for learning socio-scientific inquiry; a role play simulation involving an ethically toned situation; and a design simulation in which learners test and refine their ideas for subsequent creation using concrete materials.
    Original languageEnglish
    Title of host publicationProfessional education using e-simulations
    Subtitle of host publicationbenefits of blended learning design
    EditorsDale Holt, Stephen Segrave, Jacob L Cybulski
    Place of PublicationHershey, PA
    PublisherInformation Science Reference
    Number of pages16
    ISBN (Print)9781613501894
    Publication statusPublished - 2012


    • Blended & Mobile Learning
    • Business Education
    • Business Science Reference
    • Educational Technologies

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