Abstract
The purpose of this chapter is to discuss the use of multi-agent systems to develop virtual reality training systems. We first review these systems and then investigate the architectures used. We demonstrate an example of our own (RiskMan) and then discuss the advantages and drawbacks of using multi-agent agent approaches in the development of virtual reality training systems. The chapter describes the system architecture of a multi-agent system for risk management (RiskMan) to help train police officers to handle high-risk situations. RiskMan has been developed using a high-level scripting language of a game engine, Unreal Tournament 2004. The major modules are a scenario-based expert system, a narrative engine, a game engine, and a graphics engine. The system integrates a simulation agent, trainee agent, communication agent, interface agent, and scripted agents communicating using games technology.
Original language | English |
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Title of host publication | Architectural design of multi-agent systems |
Subtitle of host publication | technologies and techniques |
Editors | Hong Lin |
Place of Publication | Hershey, PA; London |
Publisher | IGI Global |
Pages | 356-376 |
Number of pages | 21 |
ISBN (Electronic) | 9781599041100 |
ISBN (Print) | 9781599041087, 1599041081, 9781616927530 |
DOIs | |
Publication status | Published - 2007 |