Role playing games: comparative analysis across two media platforms

Anders Tychsen

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

Abstract

Role Playing Games (RPGs) is a popular game form. RPGs have been translated into all media formats, and are also a rare example of functioning interactive narratives. Despite the popularity of these games, especially within computer games, and the possibility that experiences from RPGs could be used in designing interactive storytelling systems for next generation interactive entertainment systems, there have been very few academic studies focused on cross-platform studies of role playing games. In this paper, the results of a comparative analysis of pen and paper RPGs and computer RPGs, using an information systems perspective coupled with games analysis, is presented. The differences of the two game forms revolve around the different media formats and the limitations these impose and the options they provide. The formation of the collaborative story is a core feature of these games. While the formation of the storyline in multiplayer RPGs are complex, it appears that information systems modeling of multiplayer RPG story and control processes enables quantifiable modeling of an interactive storytelling systems.
Original languageEnglish
Title of host publicationProceedings of the 3rd Australasian Conference on Interactive Entertainment
EditorsKevin K. W. Wong, Lance C. C. Fung, Peter Cole, Yusuf Pisan
Place of PublicationPerth, W.A.
PublisherMurdoch University, Western Australia
Pages75-82
Number of pages8
Publication statusPublished - 2006
EventAustralasian Conference on Interactive Entertainment (IE 2006) (3rd : 2006) - Perth
Duration: 4 Dec 20066 Dec 2006

Publication series

NameACM international conference proceeding series
PublisherMurdoch University, Western Australia
Volume207

Conference

ConferenceAustralasian Conference on Interactive Entertainment (IE 2006) (3rd : 2006)
CityPerth
Period4/12/066/12/06

Keywords

  • computer games
  • information systems
  • interactive narrative
  • multiplayer games
  • role playing game

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