Role-playing games: the state of knowledge

Anders Drachen*, Marinka Copier, Michael Hitchens, Markus Montola, Mirjam P. Eladhari, Jaakko Stenros

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

4 Citations (Scopus)

Abstract

Role-playing games form one of the major genres of games and exist across all hardware platforms as well outside of the technology domain in a huge variety of forms and formats. Role-playing oriented research has focused on culture, storytelling, game processes as well as e.g. user interaction, play experience and character design. Today role-playing games research is an established component of game studies. This panel presents a state of the art of the knowledge of role-playing games research covering a great variety of angles and interests, providing an overview of the current hot topics and future research directions within one of the key genres of games.

Original languageEnglish
Title of host publicationBreaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009
Place of PublicationTampere
PublisherAuthors & Digital Games Research Association (DiGRA)
Pages1-5
Number of pages5
Publication statusPublished - 2009
Event4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA - 2009 - London, United Kingdom
Duration: 1 Sep 20094 Sep 2009

Other

Other4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA - 2009
CountryUnited Kingdom
CityLondon
Period1/09/094/09/09

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