Abstract
Role-playing games form one of the major genres of games and exist across all hardware platforms as well outside of the technology domain in a huge variety of forms and formats. Role-playing oriented research has focused on culture, storytelling, game processes as well as e.g. user interaction, play experience and character design. Today role-playing games research is an established component of game studies. This panel presents a state of the art of the knowledge of role-playing games research covering a great variety of angles and interests, providing an overview of the current hot topics and future research directions within one of the key genres of games.
| Original language | English |
|---|---|
| Title of host publication | Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009 |
| Place of Publication | Tampere |
| Publisher | Digital Games Research Association (DiGRA) |
| Pages | 1-5 |
| Number of pages | 5 |
| Publication status | Published - 2009 |
| Event | 4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA - 2009 - London, United Kingdom Duration: 1 Sept 2009 → 4 Sept 2009 |
Other
| Other | 4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA - 2009 |
|---|---|
| Country/Territory | United Kingdom |
| City | London |
| Period | 1/09/09 → 4/09/09 |
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