Screen violence and youth behavior

Craig A. Anderson*, Brad J. Bushman, Bruce D. Bartholow, Joanne Cantor, Dimitri Christakis, Sarah M. Coyne, Edward Donnerstein, Jeanne Funk Brockmyer, Douglas A. Gentile, C. Shawn Green, Rowell Huesmann, Tom Hummer, Barbara Krahé, Victor C. Strasburger, Wayne Warburton, Barbara J. Wilson, Michele Ybarra

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    57 Citations (Scopus)

    Abstract

    Violence in screen entertainment media (ie, television, film, video games, and the Internet), defined as depictions of characters (or players) trying to physically harm other characters (or players), is ubiquitous. The Workgroup on Media Violence and Violent Video Games reviewed numerous meta-analyses and other relevant research from the past 60 years, with an emphasis on violent video game research. Consistent with every major science organization review, the Workgroup found compelling evidence of short-term harmful effects, as well as evidence of long-term harmful effects. The vast majority of laboratory-based experimental studies have revealed that violent media exposure causes increased aggressive thoughts, angry feelings, physiologic arousal, hostile appraisals, aggressive behavior, and desensitization to violence and decreases prosocial behavior (eg, helping others) and empathy. Still, to more fully understand the potential for long-term harm from media violence exposure, the field is greatly in need of additional large-sample, high-quality, longitudinal studies that include validated measures of media violence exposure and measures of other known violence risk factors. Also, although several high-quality media violence intervention studies have been conducted, larger-scale studies with more comprehensive and longer-term assessments are needed to fully understand long-term effects and to inform the development of tools that will help to reduce problems associated with aggression and violence. The evidence that violent screen media constitutes a causal risk factor for increased aggression is compelling. Modern social-cognitive theories of social behavior provide useful frameworks for understanding how and why these effects occur.

    Original languageEnglish
    Article numbere20161758
    Pages (from-to)S142-S147
    Number of pages6
    JournalPediatrics
    Volume140
    Issue numberSuppl 2
    DOIs
    Publication statusPublished - Nov 2017

    Fingerprint

    Dive into the research topics of 'Screen violence and youth behavior'. Together they form a unique fingerprint.

    Cite this