Abstract
Virtual reality (VR) technology has matured to a point where humans can navigate in virtual scenes; however, providing them with a comfortable fully immersive role in VR remains a challenge. Currently available sensing solutions do not provide ease of deployment, particularly in the seated position due to sensor placement restrictions over the body, and optic-sensing requires a restricted indoor environment to track body movements. Here we present a 52-sensor laden garment interfaced with VR, which offers both portability and unencumbered user movement in a VR environment. This chapter addresses the systems engineering aspects of our pervasive computing solution of the interactive sensorized 3D VR and presents the initial results and future research directions. Participants navigated in a virtual art gallery using natural body movements that were detected by their wearable sensor shirt and then mapped the signals to electrical control signals responsible for VR scene navigation. The initial results are positive, and offer many opportunities for use in computationally intelligentman-machine multimedia control.
Original language | English |
---|---|
Title of host publication | Pervasive computing |
Subtitle of host publication | innovations in intelligent multimedia and applications |
Editors | Aboul-Ella Hassanien, Jemal H. Abawajy, Ajith Abraham, Hani Hagras |
Place of Publication | London, UK |
Publisher | Springer, Springer Nature |
Pages | 97-115 |
Number of pages | 19 |
ISBN (Print) | 9781848825987 |
Publication status | Published - 2009 |