TY - GEN
T1 - Session-based interactive recommendation via deep reinforcement learning
AU - Shi, Longxiang
AU - Zhang, Zilin
AU - Wang, Shoujin
AU - Zhang, Qi
AU - Wu, Minghui
AU - Yang, Cheng
AU - Li, Shijian
PY - 2023
Y1 - 2023
N2 - Deep reinforcement learning (DRL), has shown promise in solving intractable challenges in interactive recommendation systems. In DRL-based interactive recommendation, state modeling is crucial for well-capturing users' continuous interaction behaviors with shopping systems. A user's multiple continuous interactions in a given time period (e.g., the time from login to log out) naturally constitute a session. However, existing studies often overlook such valuable session structure and characteristics and instead simply treat them as sequences. As a result, they are not able to capture the complex transitions over users' interactions within or between sessions, leading to significant information loss. To bridge this significant gap, in this paper, we propose Session-based Interactive Recommendation with Graph Neural Networks (SIR-GNN). SIR-GNN models interaction data as sessions and employs novel graph neural networks to capture rich transition patterns among interactions. Specifically, a novel 3-level transition module is well designed to effectively capture common patterns from all sessions, intra-session transitions, and adjacent-item transitions respectively, followed by an attention-based gated graph neural network to model the state representation for SIR well. Extensive experiments on 3 real-world benchmark datasets demonstrate the superiority of SIR-GNN over state-of-the-art baselines and the rationality of our design in SIR-GNN.
AB - Deep reinforcement learning (DRL), has shown promise in solving intractable challenges in interactive recommendation systems. In DRL-based interactive recommendation, state modeling is crucial for well-capturing users' continuous interaction behaviors with shopping systems. A user's multiple continuous interactions in a given time period (e.g., the time from login to log out) naturally constitute a session. However, existing studies often overlook such valuable session structure and characteristics and instead simply treat them as sequences. As a result, they are not able to capture the complex transitions over users' interactions within or between sessions, leading to significant information loss. To bridge this significant gap, in this paper, we propose Session-based Interactive Recommendation with Graph Neural Networks (SIR-GNN). SIR-GNN models interaction data as sessions and employs novel graph neural networks to capture rich transition patterns among interactions. Specifically, a novel 3-level transition module is well designed to effectively capture common patterns from all sessions, intra-session transitions, and adjacent-item transitions respectively, followed by an attention-based gated graph neural network to model the state representation for SIR well. Extensive experiments on 3 real-world benchmark datasets demonstrate the superiority of SIR-GNN over state-of-the-art baselines and the rationality of our design in SIR-GNN.
KW - Interactive Recommendation
UR - http://www.scopus.com/inward/record.url?scp=85185408955&partnerID=8YFLogxK
U2 - 10.1109/ICDM58522.2023.00168
DO - 10.1109/ICDM58522.2023.00168
M3 - Conference proceeding contribution
AN - SCOPUS:85185408955
SN - 9798350307894
SP - 1319
EP - 1324
BT - 23rd IEEE International Conference on Data Mining ICDM 2023
A2 - Chen, Guihai
A2 - Khan, Latifur
A2 - Gao, Xiaofeng
A2 - Qiu, Meikang
A2 - Pedrycz, Witold
A2 - Wu, Xindong
PB - Institute of Electrical and Electronics Engineers (IEEE)
CY - Piscataway, NJ
T2 - 23rd IEEE International Conference on Data Mining, ICDM 2023
Y2 - 1 December 2023 through 4 December 2023
ER -