Situated, embodied and social problem-solving in virtual worlds

Andrew Cram*, John G. Hedberg, Maree Gosper, Geoff Dick

*Corresponding author for this work

    Research output: Contribution to journalArticle

    10 Citations (Scopus)

    Abstract

    Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how situated, embodied and social problem-solving activities within virtual worlds can elicit responses that engage all facets of expertise.

    Original languageEnglish
    Pages (from-to)259-271
    Number of pages13
    JournalALT-J: Research in Learning Technology
    Volume19
    Issue number3
    DOIs
    Publication statusPublished - Nov 2011

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