Abstract
This paper explores the characteristics of a new language for communication with game characters. This new language is called Game Pidgin Language (GPL) [1]. A GPL is a sub-class of Computer Pidgin Language (CPL) [2] which is a new spoken language taught to the game player and is efficient for dialogues with the computer. The GPL is extended by adding three conditions to the grammar. We add some attributes in an already established extensible Markup Language (XML) to encapsulate a cognitive response from the Non-Player-Character (NPC). A complete game pidgin model is proposed in this paper.
Original language | English |
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Title of host publication | Proceedings - 3rd International Conference on Information Technology and Applications, ICITA 2005 |
Pages | 494-497 |
Number of pages | 4 |
Volume | I |
DOIs | |
Publication status | Published - 2005 |
Event | 3rd International Conference on Information Technology and Applications, ICITA 2005 - Sydney, Australia Duration: 4 Jul 2005 → 7 Jul 2005 |
Other
Other | 3rd International Conference on Information Technology and Applications, ICITA 2005 |
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Country/Territory | Australia |
City | Sydney |
Period | 4/07/05 → 7/07/05 |
Keywords
- Games
- Pidgin
- XML