Spoken communication with computer game characters

Tarashankar Rudra*, David Tien, Terry Bossomaier

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

6 Citations (Scopus)

Abstract

This paper explores the characteristics of a new language for communication with game characters. This new language is called Game Pidgin Language (GPL) [1]. A GPL is a sub-class of Computer Pidgin Language (CPL) [2] which is a new spoken language taught to the game player and is efficient for dialogues with the computer. The GPL is extended by adding three conditions to the grammar. We add some attributes in an already established extensible Markup Language (XML) to encapsulate a cognitive response from the Non-Player-Character (NPC). A complete game pidgin model is proposed in this paper.

Original languageEnglish
Title of host publicationProceedings - 3rd International Conference on Information Technology and Applications, ICITA 2005
Pages494-497
Number of pages4
VolumeI
DOIs
Publication statusPublished - 2005
Event3rd International Conference on Information Technology and Applications, ICITA 2005 - Sydney, Australia
Duration: 4 Jul 20057 Jul 2005

Other

Other3rd International Conference on Information Technology and Applications, ICITA 2005
Country/TerritoryAustralia
CitySydney
Period4/07/057/07/05

Keywords

  • Games
  • Pidgin
  • XML

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