Abstract
Objective: The current study examined the efficacy of a virtual reality (VR) education system that simulates the experience of the positive symptomology associated with schizophrenic spectrum and other psychotic disorders. Method: The sample comprised of 50 participants from the general public and various psychology undergraduate programs. Participants completed pre-test measures exploring knowledge of diagnosis, attitudes, and empathetic understanding, before being exposed to an immersive VR simulation of a psychotic episode. Participants then completed the original measures with the addition of a user-experience scale, which explored sub-factors understood to share a relationship with VR effectiveness (i.e., fidelity, immersion, presence, and user buy-in). Results: Participants’ scores were significantly enhanced at post-test across each outcome measure, with significant correlations found between a number of the gain and user-experience scores. Conclusions: The findings suggest that VR-based simulations of psychopathology may offer a promising platform for delivering a constructionist approach to psychology education.
| Original language | English |
|---|---|
| Pages (from-to) | 57-65 |
| Number of pages | 9 |
| Journal | Australian Journal of Psychology |
| Volume | 70 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - Mar 2018 |
| Externally published | Yes |
Keywords
- constructionist education
- mental health
- psychology education
- virtual reality