@inbook{7c46f9e1a0884b049a9beaeb8c8dc1ca,
title = "The Art and commerce of video games",
abstract = "The debate over whether or not computer fames constitute an art form, and if so what kind, continues unabated, sometimes being argued out in terms of aesthetics and at other times as a matter of law. Another factor, however, is the degree and location of creativity involved: does it lie in the software or in the decisions of the player? If in the software, is it found in the storyline, the rules of play, the quality of the graphics, the musical accompaniment, r (surely) in all of these at once? Some help in thinking about this question can be gained from looking at the history of gaming, the character of the individuals involved, and the patent battles that surrounded them.",
author = "Carroll Pursell",
year = "2008",
language = "English",
isbn = "9783830920267",
series = "Cottbuser Studien zur Geschichte von Technik, Arbeit und Umwelt",
publisher = "Waxmann Verlag GMBH",
pages = "149--157",
editor = "Reinhold Bauer and James Williams and Wolfhard Weber",
booktitle = "Technik zwischen {"}artes{"} und {"}arts{"} = Technology between {"}artes{"} and {"}arts{"}",
address = "Germany",
}