The debate over whether or not computer fames constitute an art form, and if so what kind, continues unabated, sometimes being argued out in terms of aesthetics and at other times as a matter of law. Another factor, however, is the degree and location of creativity involved: does it lie in the software or in the decisions of the player? If in the software, is it found in the storyline, the rules of play, the quality of the graphics, the musical accompaniment, r (surely) in all of these at once? Some help in thinking about this question can be gained from looking at the history of gaming, the character of the individuals involved, and the patent battles that surrounded them.
|Title of host publication
|Technik zwischen "artes" und "arts" = Technology between "artes" and "arts"
|Subtitle of host publication
|Festschrift für Hans-Joachim Braun
|Reinhold Bauer, James Williams, Wolfhard Weber
|Place of Publication
|Münster : New York
|Waxmann Verlag GMBH
|Number of pages
|Published - 2008
|Cottbuser Studien zur Geschichte von Technik, Arbeit und Umwelt
|Waxmann Verlag GmbH