The Art and commerce of video games

Carroll Pursell

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Abstract

    The debate over whether or not computer fames constitute an art form, and if so what kind, continues unabated, sometimes being argued out in terms of aesthetics and at other times as a matter of law. Another factor, however, is the degree and location of creativity involved: does it lie in the software or in the decisions of the player? If in the software, is it found in the storyline, the rules of play, the quality of the graphics, the musical accompaniment, r (surely) in all of these at once? Some help in thinking about this question can be gained from looking at the history of gaming, the character of the individuals involved, and the patent battles that surrounded them.
    Original languageEnglish
    Title of host publicationTechnik zwischen "artes" und "arts" = Technology between "artes" and "arts"
    Subtitle of host publicationFestschrift für Hans-Joachim Braun
    EditorsReinhold Bauer, James Williams, Wolfhard Weber
    Place of PublicationMünster : New York
    PublisherWaxmann Verlag GMBH
    Pages149-157
    Number of pages8
    ISBN (Print)9783830920267
    Publication statusPublished - 2008

    Publication series

    NameCottbuser Studien zur Geschichte von Technik, Arbeit und Umwelt
    PublisherWaxmann Verlag GmbH
    Volume31
    ISSN (Print)1430-2659

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