The repugnant resolution: has Coghlan & Cox resolved the Gamer's Dilemma?

Thomas Montefiore*, Morgan Luck

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    1 Citation (Scopus)
    6 Downloads (Pure)

    Abstract

    Coghlan and Cox (Between death and suffering: Resolving the gamer’s dilemma. Ethics and Information Technology) offer a new resolution to the Gamer’s Dilemma (Luck, The Gamer’s Dilemma. Ethics and Information Technology). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act’s moral permissibility. The aim of this paper is to determine whether this resolution – the repugnant resolution – successfully resolves the Gamer’s Dilemma. We argue that it does not.

    Original languageEnglish
    Article number68
    Pages (from-to)1-11
    Number of pages11
    JournalEthics and Information Technology
    Volume26
    Issue number4
    DOIs
    Publication statusPublished - Dec 2024

    Bibliographical note

    Copyright the Author(s) 2024. Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.

    Correction to footnote 11 published in Volume 27, article number 3, (2025).

    Keywords

    • Applied ethics
    • Ethics of technology
    • Gamer’s Dilemma
    • Moral disgust
    • Repugnance
    • Video game ethics
    • Virtual actions

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