The Social consequences of design and development teams

Laura Blasi, Stephen M. Fiore, John Hedberg, Richard F. Schmid

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review


    Providing a brief history of the work of design and development (D&D) teams grounded in the relevant literature, this chapter then offers several prominent examples from the past 65 years. These examples allow the comparison of the context for design and development focused on industry, government, and education. Although the implications for different approaches to teamwork for design and development are discussed, we highlight models for developing teams that are especially useful to those who are new to the field. We conclude with challenges faced by design and development teams specifically in regard to educational communications and technology. Design and development teams should: (1) organize in ways informed by the research, (2) access and apply research on teaching and learning, (3) conduct research for ongoing evaluation of technology in education, and (4) contribute to the research in the field from their own innovations, mindful of the social consequences of design and development.
    Original languageEnglish
    Title of host publicationHandbook of research on educational communications and technology
    EditorsJ. Michael Spector, M. David Merrill, Jeroen Van Merriënboer, Marcy P Driscoll
    Place of PublicationNew York
    PublisherLawrence Erlbaum Associates
    ISBN (Print)9780805858495
    Publication statusPublished - 2008


    • analytical science
    • design and development team
    • design science
    • shared mental models


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