@inproceedings{b6e13e73aef74e45a26197f53762e1b8,
title = "The structure of team search behaviors with varying access to information",
abstract = "In many team-based activities, members search for information to gain situational awareness and thereby structure their own behavior. The extent to which members are coupled and in control of their surrounding environment can be accessed via the fluctuations of their searching behaviors. To facilitate prospective control, assistive technologies such as a head-up display (HUD) can alleviate the demands of search and facilitate team performance. This study investigated how three-person teams divided their labor and structured their search behavior when playing a multiplayer search-and-retrieval task where first-person visibility and access to a HUD were manipulated. Results showed that access to task relevant information facilitated performance and division of labor, and increased prospective control of searching behaviors, as indexed by detrended fluctuation analysis (DFA). Over multiple sessions, teams learned to use the HUD to structure their behavior to achieve the task goal. Results indicate the potential in using DFA for monitoring prospective control in team contexts.",
keywords = "detrended fluctuation analysis, head-up display, multiplayer video game, search behaviors, team coordination",
author = "Matthew Prants and James Simpson and Patrick Nalepka and Kallen, {Rachel W.} and Mark Dras and Reichle, {Erik D.} and Hosking, {Simon G.} and Christopher Best and Richardson, {Michael J.}",
year = "2021",
language = "English",
isbn = "9781713835257",
series = "Proceedings of the Annual Meeting of the Cognitive Science Society",
publisher = "Cognitive Science Society",
pages = "805--811",
booktitle = "CogSci 2021: Comparative Cognition Animal Minds",
note = "Annual Meeting of the Cognitive Science Society (43rd : 2021), CogSci 2021 ; Conference date: 26-07-2021 Through 29-07-2021",
}