The tale of Peter Rabbit: a case-study in story-sense reasoning

Malcolm Ryan, Nicholas Hannah, Joshua Lobb

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

3 Citations (Scopus)


The telling and understanding of stories is a universal part of human experience. If we could reproduce even part of the process inside a computer, it could expand the possibilities for human-computer interaction enormously. We argue that in order to do so, we need to model narrative at three levels of abstraction, in terms of physics, characters and plot. Taking four scenes from the children's story The Tale of Peter Rabbit, we describe some of the challenges they present for modeling this kind of "story-sense reasoning".

Original languageEnglish
Title of host publicationProceedings of the 4th Australasian Conference on Interactive Entertainment
EditorsMartin Gibbs, Yusuf Pisan
Place of PublicationMelbourne
PublisherRMIT University
Number of pages6
ISBN (Electronic)9781921166877
Publication statusPublished - 2007
Externally publishedYes
EventAustralasian Conference on Interactive Entertainment (4th : 2007) - Melbourne, Australia
Duration: 3 Dec 20075 Dec 2007
Conference number: 4th


ConferenceAustralasian Conference on Interactive Entertainment (4th : 2007)
Abbreviated titleIE07


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