The use of emotions to create believable agents in a virtual environment

Karthi Selvarajah*, Debbie Richards

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

3 Citations (Scopus)

Abstract

In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence and behaviour has been identified. This project aims at exploring this aspect of Artificial Intelligence by modeling the ability to display emotions in autonomous software agents within the constraints of a virtual environment. The motivation behind this is to determine whether the behaviour of these agents will cause the human participant to interact with the agent as if interacting with other humans. We have created an Agent-Cocktail Party World for this purpose and an Avatar-Cocktail Party World for the purpose of studying the psychological phenomenon of Ostracism. Our results show that the addition of an emotion-based intelligent component was able to make a statistically significant difference to the experimental condition by creating a more realistic environment in which to simulate the Punitive Ostracism condition.

Original languageEnglish
Title of host publicationProceedings of the 4th International Conference on Autonomous Agents and Multi agent Systems, AAMAS 05
EditorsFrank Dignum, Virginia Dignum, Sven Koenig, Sarit Kraus, Munindar P. Singh, Michael Wooldridge
Place of PublicationNew York
PublisherACM
Pages161-168
Number of pages8
ISBN (Electronic)1595930930
DOIs
Publication statusPublished - 2005
Event4th International Conference on Autonomous Agents and Multi agent Systems, AAMAS 05 - Utrecht, Netherlands
Duration: 25 Jul 200529 Jul 2005

Other

Other4th International Conference on Autonomous Agents and Multi agent Systems, AAMAS 05
Country/TerritoryNetherlands
CityUtrecht
Period25/07/0529/07/05

Keywords

  • Emotion-based agent architecture
  • Ostracism
  • Psychology
  • Virtual reality

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