Abstract
Time in computer games is not singular. Time in the game world may progress at a different rate to the real world time of the player. Game time may be non-linear, as previous saved games or checkpoints are reloaded. This paper presents a model aimed at understanding time in relation to the play of computer games. Various ways of looking at time in computer games are presented, including from the point of view of the player, game progress and chronological game world time. Both linear and non-linear representations of time are included in the model, as is the mapping between the views.
Original language | English |
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Title of host publication | IE 2006 |
Subtitle of host publication | third Australasian Conference on Interactive Entertainment : Esplanade Hotel Fremantle Perth, Western Australia 4-6 December 2006 |
Editors | Kevin K. W. Wong, Lance C. C. Fung, Peter Cole |
Place of Publication | Perth, Western Australia |
Publisher | Murdoch University |
Pages | 44-51 |
Number of pages | 8 |
Publication status | Published - 2006 |
Event | Australasian Conference on Interactive Entertainment (3rd : 2006) - Perth, W.A. Duration: 4 Dec 2006 → 6 Dec 2006 |
Conference
Conference | Australasian Conference on Interactive Entertainment (3rd : 2006) |
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City | Perth, W.A. |
Period | 4/12/06 → 6/12/06 |
Keywords
- computer games
- player