Torres Strait Virtual Reality: virtual reality

Rhett Loban

    Research output: Chapter in Book/Report/Conference proceedingChapter

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    Abstract

    Torres Strait Virtual Reality (TSVR) is a new and innovative way of learning and depicting a Torres Strait Islander experience. It provides access and insight into aspects of the Torres Strait culture, stories, customs, practices and viewpoints in a highly visual way through virtual reality. My game has sought to capitalise on the passions and enjoyment of video games held by our younger generation of adults and children to make learning a much more interesting journey. I hope TSVR has helped promote my community and the Torres Strait Islander culture to a wider audience and highlights our unique culture, traditions and history which few tend to know about. I provided the game as teaching material for several different and varying courses at the University of New South Wales engaging both Indigenous and non-Indigenous students to share our knowledge and foster understanding of cultural diversity.

    TSVR illustrates Indigenous environmental knowledge of seasonal, plant and animal life cycles and how this aligns with the island surroundings like the stars, constellations and the wind. The game also depicts several cultural aspects and phenomena in the Torres Strait such as Tombstone openings, trade between Papua New Guineans and the Torres Straits Islanders, traditional hunting practices as well as characters from Torres Strait stories and legends.
    Original languageEnglish
    Title of host publicationDecolonising the digital
    Subtitle of host publicationtechnology as cultural practice
    EditorsJosh Harle, Angie Abdilla, Andrew Newman
    Place of PublicationSydney
    PublisherTactical Space Lab
    Pages158-177
    Number of pages20
    ISBN (Electronic)9780646995878
    Publication statusPublished - 15 Oct 2018

    Bibliographical note

    Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.

    Keywords

    • virtual reality
    • Indigenous
    • Aboriginal Australian
    • digital media
    • art
    • teaching
    • education

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