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Towards cyber-physical holodeck systems via physically rendered environments (PRE's)

Veljko Krunic*, Richard Han

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

Abstract

We present an early vision of a cyber-physical environment in which computer controlled rendering of physical surfaces, terrains, and environments is achieved by manipulating grids of "moving physical pixels" or "moxels", whose heights can be raised and lowered on command. A user would be free to walk within such a dynamically deformable physically rendered environment (PRE). The system would be able to create on demand the floor, ceiling and sides of the "Holodeck" in which the person resides, and vary the slipperiness of the surfaces to provide authentic tactile feedback in real time. A user would be able to conduct a walking tour of a remote site, the experience of climbing a steep mountain, or navigation through a maze - all within the bounds of the Holodeck. Multiple users could be networked together to create a distributed cyber-physical system to enable team-based distributed training. We present early results in a Holodeck-like simulator, HoloSim.

Original languageEnglish
Title of host publicationProceedings - The 28th International Conference on Distributed Computing Systems Workshops, ICDCS Workshops 2008
Place of PublicationPiscataway, NJ
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages507-512
Number of pages6
ISBN (Print)9780769531731
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event28th International Conference on Distributed Computing Systems Workshops, ICDCS Workshops 2008 - Beijing, China
Duration: 17 Jun 200820 Jun 2008

Publication series

NameProceedings - International Conference on Distributed Computing Systems

Conference

Conference28th International Conference on Distributed Computing Systems Workshops, ICDCS Workshops 2008
Country/TerritoryChina
CityBeijing
Period17/06/0820/06/08

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