Towards data-driven drama management: issues in data collection and annotation

Anders Drachen*, Georgios Yannakakis, Arnav Jhala, Michael Hitchens

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

Abstract

One of the key questions in the design and development of interactive drama is structuring an experience for participants such that an engaging, coherent narrative is presented while enabling a high degree of perceived meaningful interactivity. This paper proposes a new approach to the design of intelligent drama managers (DMs) where DM strategies are learned from a corpus of data collected from pen-and-paper RPG game sessions with expert human game masters. In particular, this paper focuses on the issues relating to the collection and annotation of relevant data from recorded gameplay sessions.

Original languageEnglish
Title of host publicationBreaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009
Place of PublicationTampere
PublisherAuthors & Digital Games Research Association (DiGRA)
Pages1-8
Number of pages8
Publication statusPublished - 2009
Event4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA - 2009 - London, United Kingdom
Duration: 1 Sep 20094 Sep 2009

Other

Other4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA - 2009
Country/TerritoryUnited Kingdom
CityLondon
Period1/09/094/09/09

Keywords

  • Data-driven Drama Management
  • Interactive Storytelling

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