Abstract
One of the key questions in the design and development of interactive drama is structuring an experience for participants such that an engaging, coherent narrative is presented while enabling a high degree of perceived meaningful interactivity. This paper proposes a new approach to the design of intelligent drama managers (DMs) where DM strategies are learned from a corpus of data collected from pen-and-paper RPG game sessions with expert human game masters. In particular, this paper focuses on the issues relating to the collection and annotation of relevant data from recorded gameplay sessions.
Original language | English |
---|---|
Title of host publication | Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009 |
Place of Publication | Tampere |
Publisher | Authors & Digital Games Research Association (DiGRA) |
Pages | 1-8 |
Number of pages | 8 |
Publication status | Published - 2009 |
Event | 4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA - 2009 - London, United Kingdom Duration: 1 Sep 2009 → 4 Sep 2009 |
Other
Other | 4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA - 2009 |
---|---|
Country/Territory | United Kingdom |
City | London |
Period | 1/09/09 → 4/09/09 |
Keywords
- Data-driven Drama Management
- Interactive Storytelling