Towards quantifying player's involvement in 3D games based-on player types

Nader Hanna, Deborah Richards, Michael Hitchens, Michael J. Jacobson

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

3 Citations (Scopus)


With the varied use of games, the need to measure player's involvement has become prominent. Several studies aimed to quantify users' involvement. However, none of these studies presented a robust framework to measure the player's involvement in games nor considered player types as a factor. In this paper, a framework to quantify automatically the players' involvement in games is presented. This framework consists of three levels and each level includes criteria to evaluate three aspects of 3D games: (1) application level, (2) usage level, and (3) content level. Additionally, the framework's criteria considers player types proposed by Bartle. To validate the results of the framework, player involvement was estimated manually on a case-by-case basis by three experienced evaluators. The manual estimation was then compared with the automatically generated-quantified result produced by the framework. The comparison revealed a significant match.

Original languageEnglish
Title of host publicationProceedings of the 2014 Conference on Interactive Entertainment
EditorsKaren Blackmore, Keith Nesbitt, Shamus P. Smith
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Number of pages10
ISBN (Print)9781450327909
Publication statusPublished - 2 Dec 2014
Event10th Australian Conference on Interactive Entertainment, IE - 2014 - Newcastle, Australia
Duration: 2 Dec 20143 Dec 2014


Other10th Australian Conference on Interactive Entertainment, IE - 2014


  • Framework
  • Game
  • Objective Measurement
  • Player Types
  • Player's Involvement
  • Quantification

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