Training a training system

Debbie Richards*, Nicolas Szilas

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

Abstract

We are interested in using game technology to provide an engaging and immersive environment for experiential learning of workplace situations. Narrative intelligence will be used to provide the adventure. For authoring we provide an adaptive interface that allows the direct capture of the workplace situations and the knowledge driving the interaction. We include an initial study comparing the learning outcomes for an animated demonstration with video footage of a similar scenario.

Original languageEnglish
Title of host publicationIUI 06 - 2006 International Conference on Intelligent User Interfaces
EditorsCecile L. Paris, Candace L. Sidner
Place of PublicationNew York, N.Y
PublisherACM
Pages321-323
Number of pages3
Volume2006
ISBN (Print)1595932879, 9781595932877
DOIs
Publication statusPublished - 2006
EventIUI 06 - 2006 International Conference on Intelligent User Interfaces - Sydney, Australia
Duration: 29 Jan 20051 Feb 2005

Other

OtherIUI 06 - 2006 International Conference on Intelligent User Interfaces
Country/TerritoryAustralia
CitySydney
Period29/01/051/02/05

Fingerprint

Dive into the research topics of 'Training a training system'. Together they form a unique fingerprint.

Cite this