Training simulations for crime risk assessment

Manolya Kavakli*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

5 Citations (Scopus)
28 Downloads (Pure)

Abstract

The purpose of this paper is to review training simulations for crime risk assessment and to discuss the system architecture of a Training Simulation (RiskMan). Computer aided training systems offer a flexible and cost-effective method for learning new skills. The satisfactory management of risk situations involves risk identification, the development of risk handling strategies and plans and the conduct and monitoring of those plans. Recognising the importance of tacit knowledge, scenario-based training has gained importance in recent years. For example, USA General Accounting Office (GAO) released a report on Homeland security titled Risk Management approach can guide preparedness efforts. This report provides a list of risk assessment measurements for contingency plan development and a matrix for risk-based scenario development. In this paper, integrating traditional scenario-based training with desktop VR systems using game engineering, we investigate how a virtual reality training system, which draws on research in the areas of computer games, knowledge acquisition, agent technology and natural language processing, can provide a safe learning experience to assist acquisition of the necessary tacit knowledge. The aim of RiskMan is to train police officers to handle high-risk situations. RiskMan is an ARC Discovery project carried out by the Department of Computing in Macquarie University. RiskMan has been developed using a very-high level scripting language of a game engine, Unreal Tournament 2004. It is composed of modules such as a Scenario-based Expert System, a Narrative Engine, a Game Engine, and a CAD package. RiskMan uses socket connections to feed information between the Narrative Engine and Sim Master to Unreal Tournament Game Engine (UT2004)..

Original languageEnglish
Title of host publication2006 7th International Conference on Information Technology Based Higher Education and Training
EditorsRobin Braun
Place of PublicationPiscataway, N.J.
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages203-210
Number of pages8
ISBN (Electronic)1424404061
ISBN (Print)1424404053, 9781424404063
DOIs
Publication statusPublished - Jul 2006
Event7th International Conference on Information Technology Based Higher Education and Training, ITHET - Sydney, NSW, Australia
Duration: 10 Jul 200613 Jul 2006

Other

Other7th International Conference on Information Technology Based Higher Education and Training, ITHET
CountryAustralia
CitySydney, NSW
Period10/07/0613/07/06

Bibliographical note

Copyright 2006 IEEE. Reprinted from 7th International Conference on Information Technology Based Higher Education and Training : 10th to 13th July, 2006, Sydney, Australia. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of Macquarie University’s products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.

Keywords

  • Games
  • Risk analysis
  • Simulation
  • Training

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