Usability attributes in virtual learning environments

Deborah Richards*, Iwan Kelaiah

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

4 Citations (Scopus)


The emphasis of many studies investigating Virtual Learning Environments (VLEs), including our own, has been on evaluating whether learning has occurred and in determining what factors might have influenced learning. Participants are typically asked to perform certain tasks and answer many questions about their characteristics, preferences, experiences and what they learnt. But what do participants see as relevant to tell us; perhaps they think we have missed something important? To answer this question, we chose three diverse studies, concerning realism, interactivity and immersion, and analyse the free-text comments to see if any patterns could be found in what users were wanting to tell us. Based on the analysis and literature, we suggest a set of categories and usability attributes to be considered when designing and evaluating VLEs.

Original languageEnglish
Title of host publicationPlaying the system
Subtitle of host publicationpoceedings of the 8th Australasian Conference on Interactive Entertainment, 21-22 July 2012 Auckland University of Technology, Auckland, New Zealand
EditorsDaniel Cermak-Sassenrath
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery (ACM)
Number of pages10
ISBN (Print)9781450314107
Publication statusPublished - 2012
Event8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012 - Auckland, New Zealand
Duration: 21 Jul 201222 Jul 2012


Other8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012
CountryNew Zealand

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