Use of gamification to enhance curiosity and engagement through feedback strategies

Anupam Makhija, Meena Jha , Deborah Richards, Ayse Bilgin

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

154 Downloads (Pure)

Abstract

Curiosity is a significant educational component behind human learning and is vital for a learner to sustain motivation and engagement in both face-to-face and online learning environments. Positive feedback has the potential to support learning by enhancing competence, confidence, and curiosity. Informative feedback at the right time is the sought-after goal in traditional classrooms and is equally important for the learning design within a digital educational environment. Individual differences such as personality, gender, learning style, and curiosity trait can play a crucial role in how feedback is received and acquired knowledge is demonstrated in a different context by a learner. This paper proposes to exploit the benefits of positive feedback in a statistics game by establishing a connection between feedback and curiosity through the lens of the self-determination theory of motivation. It presents a work-in-progress psychological theory-based conceptual framework to foster curiosity by means of game-based learning and gamification approaches.
Original languageEnglish
Title of host publicationBack to the Future – ASCILITE '21. Proceedings ASCILITE 2021 in Armidale
EditorsSue Gregory, Steve Warburton, Mark Schier
Place of PublicationArmidale
PublisherASCILITE
Pages137-142
Number of pages6
DOIs
Publication statusPublished - 2021
EventASCILITE 2021: Back to the Future - Armidale, Australia
Duration: 29 Nov 20211 Dec 2021
https://2020conference.ascilite.org/ascilite-2021/

Conference

ConferenceASCILITE 2021
Country/TerritoryAustralia
CityArmidale
Period29/11/211/12/21
Other38th International Conference on Innovation, Practice and Research in the use of Educational Technologies in Tertiary Education
Internet address

Bibliographical note

Copyright the Author(s) 2021. Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.

Keywords

  • Statistical Education
  • Self-Determination Theory
  • Curiosity
  • Motivation
  • Engagement
  • Game-Based Learning
  • Gamification
  • Feedback

Fingerprint

Dive into the research topics of 'Use of gamification to enhance curiosity and engagement through feedback strategies'. Together they form a unique fingerprint.

Cite this