Abstract
Curiosity is a significant educational component behind human learning and is vital for a learner to sustain motivation and engagement in both face-to-face and online learning environments. Positive feedback has the potential to support learning by enhancing competence, confidence, and curiosity. Informative feedback at the right time is the sought-after goal in traditional classrooms and is equally important for the learning design within a digital educational environment. Individual differences such as personality, gender, learning style, and curiosity trait can play a crucial role in how feedback is received and acquired knowledge is demonstrated in a different context by a learner. This paper proposes to exploit the benefits of positive feedback in a statistics game by establishing a connection between feedback and curiosity through the lens of the self-determination theory of motivation. It presents a work-in-progress psychological theory-based conceptual framework to foster curiosity by means of game-based learning and gamification approaches.
| Original language | English |
|---|---|
| Title of host publication | Back to the Future – ASCILITE '21. Proceedings ASCILITE 2021 in Armidale |
| Editors | Sue Gregory, Steve Warburton, Mark Schier |
| Place of Publication | Armidale |
| Publisher | ASCILITE |
| Pages | 137-142 |
| Number of pages | 6 |
| DOIs | |
| Publication status | Published - 2021 |
| Event | ASCILITE 2021: Back to the Future - Armidale, Australia Duration: 29 Nov 2021 → 1 Dec 2021 https://2020conference.ascilite.org/ascilite-2021/ |
Conference
| Conference | ASCILITE 2021 |
|---|---|
| Country/Territory | Australia |
| City | Armidale |
| Period | 29/11/21 → 1/12/21 |
| Other | 38th International Conference on Innovation, Practice and Research in the use of Educational Technologies in Tertiary Education |
| Internet address |
Bibliographical note
Copyright the Author(s) 2021. Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.Keywords
- Statistical Education
- Self-Determination Theory
- Curiosity
- Motivation
- Engagement
- Game-Based Learning
- Gamification
- Feedback
Fingerprint
Dive into the research topics of 'Use of gamification to enhance curiosity and engagement through feedback strategies'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver