TY - CHAP
T1 - Using discourse analysis to assess student problem-solving in a virtual world
AU - Kennedy-Clark, Shannon
AU - Wheeler, Penny
PY - 2014
Y1 - 2014
N2 - Finding effective ways to measure student learning has been an enduring issue across the higher education sector. While much attention has been placed on the integration of technologies to support learning, not as much attention has focused on how these tools may also provide opportunities for the assessment of learning. The purpose of this chapter is to discuss how an analysis of students' real-time communication can be used to identify strategies that may contribute to the arrival at a problem solution. The authors argue that parts of speech and how the language can be used to help student organise their collaborations can be applied to learning and teaching contexts, as the rules of a language are fairly stable. Hence, discourse analysis can be used to inform the design of learning activities and assessment.
AB - Finding effective ways to measure student learning has been an enduring issue across the higher education sector. While much attention has been placed on the integration of technologies to support learning, not as much attention has focused on how these tools may also provide opportunities for the assessment of learning. The purpose of this chapter is to discuss how an analysis of students' real-time communication can be used to identify strategies that may contribute to the arrival at a problem solution. The authors argue that parts of speech and how the language can be used to help student organise their collaborations can be applied to learning and teaching contexts, as the rules of a language are fairly stable. Hence, discourse analysis can be used to inform the design of learning activities and assessment.
UR - http://www.scopus.com/inward/record.url?scp=84945994365&partnerID=8YFLogxK
U2 - 10.4018/978-1-4666-4470-0.ch007
DO - 10.4018/978-1-4666-4470-0.ch007
M3 - Chapter
SN - 9781466644700
T3 - Advances in Game-Based Learning (AGBL) Book Series
SP - 211
EP - 237
BT - Cases on the assessment of scenario and game-based virtual worlds in higher education
A2 - Kennedy-Clark, Shannon
A2 - Everett, Kristina
A2 - Wheeler, Penny
PB - Information Science Reference
CY - Hershey, PA
ER -