Abstract
This paper presents the results of a study designed to develop pre-service teachers' skills and pedagogical understanding of how game-based learning can be used in a classroom. The study used a technological pedagogical content knowledge (TPACK) conceptual model. 18 pre-service science teachers participated in the study that used Death in Rome, a point and click inquiry-based game to learn how to teach scientific inquiry. In the workshop the participants were required to complete several activities using game-based learning that included the evaluation of a range of online games and virtual worlds. Participants were required to complete pre-and post-tests. The results of the pre-and post-tests indicate that there was a significant shift in pre-service teachers' attitudes towards game-based learning as a result of the workshop. Overall, this study showed a positive change in attitudes towards game-based learning in science education.
Original language | English |
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Title of host publication | Proceedings of the Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2011 |
Pages | 702-714 |
Number of pages | 13 |
Publication status | Published - 2011 |
Event | Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 - Hobart, TAS, Australia Duration: 4 Dec 2011 → 7 Dec 2011 |
Other
Other | Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 |
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Country/Territory | Australia |
City | Hobart, TAS |
Period | 4/12/11 → 7/12/11 |
Keywords
- Game-based learning
- Inquiry
- Pedagogy
- Pre-service teachers
- TPACK