Using gamification in an online community

Sanat Kumar Bista*, Surya Nepal, Nathalie Colineau, Cecile Paris

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

74 Citations (Scopus)

Abstract

Gamification has recently evolved as an approach to engage and encourage active participation of members in online communities. For an online community to start and proceed on to a sustainable operation, it is important that members are encouraged to contribute positively and frequently. This paper outlines the design and implementation of a gamification model for online communities and its instantiation for a specific online community we have developed in collaboration with a government agency to support welfare recipients transitioning to work. Besides enhancing community members' engagement, badges based gamification has offered us a way to monitor and analyse the online community, including categorising community members by the type of their contributions in the community. We present here some initial results from our online community.

Original languageEnglish
Title of host publicationCollaborateCom 2012 - Proceedings of the 8th International Conference on Collaborative Computing: Networking, Applications and Worksharing
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages611-618
Number of pages8
ISBN (Print)9781936968367, 9781467327404
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event8th IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing, CollaborateCom 2012 - Pittsburgh, PA, United States
Duration: 14 Oct 201217 Oct 2012

Other

Other8th IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing, CollaborateCom 2012
Country/TerritoryUnited States
CityPittsburgh, PA
Period14/10/1217/10/12

Keywords

  • Badges
  • Gamification
  • Online Community
  • Social Media
  • Social Networks

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