Using LAMS version 2 for a game-based learning design

James Dalziel

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    Abstract

    This article describes the use of LAMS for modelling and running a game-based Learning Design. In particular, it focuses on the new features in LAMS Version 2 (including branching in LAMS V2.1) to implement the proposed game design. The article also considers implementation issues such as monitoring of student progress, teacher intervention in student activities, and "traces" (records of student activities). The article concludes with options for rapid re-use and adaptation of the proposed game design using LAMS authoring.
    Original languageEnglish
    Pages (from-to)22-1-22-12
    Number of pages12
    JournalJournal of interactive media in education
    Volume2008
    Issue number2
    DOIs
    Publication statusPublished - 2008

    Bibliographical note

    Copyright the Author(s) 2008. Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.

    Keywords

    • Learning Design
    • LAMS
    • Learning Activity Management System
    • Games
    • E-learning

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