Abstract
Game and Virtual Reality technology is increasingly being used to help humans deal with issues such as anxiety and post-trauma stress disorder. For long term conditions, Intelligent Virtual Agents offer promise for building relationships with humans to assist ongoing management of their health and well-being. This project concerns the use of Game, Virtual Reality and Agent technology to encourage young people to follow treatment advice. Addressing this problem is important as adherence in general is around 50%. As a first start, this paper presents our results that evaluate 12 different virtual character models to see which ones are preferred by young people and whether a sense of relationship has been developed.
Original language | English |
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Title of host publication | ICCAE 2017 |
Subtitle of host publication | Proceedings of 2017 9th International Conference on Computer and Automation Engineering |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery |
Pages | 11-15 |
Number of pages | 5 |
ISBN (Electronic) | 9781450348096 |
DOIs | |
Publication status | Published - 18 Feb 2017 |
Event | 9th International Conference on Computer and Automation Engineering, ICCAE 2017 - Sydney, Australia Duration: 18 Feb 2017 → 21 Feb 2017 |
Conference
Conference | 9th International Conference on Computer and Automation Engineering, ICCAE 2017 |
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Country/Territory | Australia |
City | Sydney |
Period | 18/02/17 → 21/02/17 |
Keywords
- Adherence
- Empathic virtual agent