Using virtual reality technology to improve reality for young people with chronic health conditions

Bayan Alsharbi, Deborah Richards

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

13 Citations (Scopus)

Abstract

Game and Virtual Reality technology is increasingly being used to help humans deal with issues such as anxiety and post-trauma stress disorder. For long term conditions, Intelligent Virtual Agents offer promise for building relationships with humans to assist ongoing management of their health and well-being. This project concerns the use of Game, Virtual Reality and Agent technology to encourage young people to follow treatment advice. Addressing this problem is important as adherence in general is around 50%. As a first start, this paper presents our results that evaluate 12 different virtual character models to see which ones are preferred by young people and whether a sense of relationship has been developed.

Original languageEnglish
Title of host publicationICCAE 2017
Subtitle of host publicationProceedings of 2017 9th International Conference on Computer and Automation Engineering
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Pages11-15
Number of pages5
ISBN (Electronic)9781450348096
DOIs
Publication statusPublished - 18 Feb 2017
Event9th International Conference on Computer and Automation Engineering, ICCAE 2017 - Sydney, Australia
Duration: 18 Feb 201721 Feb 2017

Conference

Conference9th International Conference on Computer and Automation Engineering, ICCAE 2017
Country/TerritoryAustralia
CitySydney
Period18/02/1721/02/17

Keywords

  • Adherence
  • Empathic virtual agent

Fingerprint

Dive into the research topics of 'Using virtual reality technology to improve reality for young people with chronic health conditions'. Together they form a unique fingerprint.

Cite this