Using virtual reality to advance the understanding and rehabilitation of gait impairments in Parkinson's disease

Kaylena A. Ehgoetz Martens*, James M. Shine, Simon J. G. Lewis

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

2 Citations (Scopus)

Abstract

Virtual reality (VR) provides a unique platform to study the complex interactions between an individual's movement and their environment. Although this innovative technology has not yet been widely used in Parkinson's disease (PD) research, it has tremendous potential to advance both our understanding and treatment of gait impairments. In this chapter, we will first outline the variety of virtual reality systems available and contrast the associated advantages and disadvantages that warrant consideration for using virtual reality in experimental and/or therapeutic settings. We will then discuss the utility of VR in the scientific exploration of mechanisms that underlie gait impairments in PD. Finally, we will examine the effectiveness of using VR in a therapeutic setting based on the current research, and provide future directions for therapeutic interventions for gait in PD utilizing virtual reality.

Original languageEnglish
Title of host publicationLocomotion and posture in older adults
Subtitle of host publicationthe role of aging and movement disorders
EditorsFabio Augusto Barbieri, Rodrigo Vitório
Place of PublicationCham
PublisherSpringer, Springer Nature
Pages397-416
Number of pages20
ISBN (Electronic)9783319489803
ISBN (Print)9783319489797
DOIs
Publication statusPublished - 7 Feb 2017
Externally publishedYes

Keywords

  • Cognition
  • Freezing of gait
  • Gait
  • Parkinson's disease
  • Rehabilitation
  • Sensorimotor
  • Virtual reality

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