TY - JOUR
T1 - Video games and dystopia
T2 - total cities, post-cities and the political unconscious
AU - Johnson, Craig
AU - Tulloch, Rowan
PY - 2017/9/1
Y1 - 2017/9/1
N2 - Dystopian settings dominate the video game landscape. Social collapse and totalitarian repression are amongst the favourite scenarios depicted in this medium. In this article, we offer a reading of these dystopian visions, not just as an aesthetic choice or gameplay trend, but as reflective of a ‘political unconscious’ latent in these games. These games are products of a very particular set of political, cultural and historic contexts, and embody key contemporary fears and apprehensions. To trace this we focus on how the space of the city has come to be a key signifier and site of dystopian anxiety in these games. Specifically, we look at how the city functions in two video games, Fallout 3 and Mirror’s Edge, to analyse the means and mechanisms through which game spaces manifest political logics. In doing so we ultimately seek to show how video games offer us insight into contemporary political change and order.
AB - Dystopian settings dominate the video game landscape. Social collapse and totalitarian repression are amongst the favourite scenarios depicted in this medium. In this article, we offer a reading of these dystopian visions, not just as an aesthetic choice or gameplay trend, but as reflective of a ‘political unconscious’ latent in these games. These games are products of a very particular set of political, cultural and historic contexts, and embody key contemporary fears and apprehensions. To trace this we focus on how the space of the city has come to be a key signifier and site of dystopian anxiety in these games. Specifically, we look at how the city functions in two video games, Fallout 3 and Mirror’s Edge, to analyse the means and mechanisms through which game spaces manifest political logics. In doing so we ultimately seek to show how video games offer us insight into contemporary political change and order.
KW - dystopia
KW - video games
KW - political unconscious
KW - non-place
KW - cities
KW - Mirror's Edge
KW - Fallout 3
UR - http://www.scopus.com/inward/record.url?scp=85042267325&partnerID=8YFLogxK
U2 - 10.1386/jgvw.9.3.243_1
DO - 10.1386/jgvw.9.3.243_1
M3 - Article
AN - SCOPUS:85042267325
SN - 1757-191X
VL - 9
SP - 243
EP - 256
JO - Journal of Gaming and Virtual Worlds
JF - Journal of Gaming and Virtual Worlds
IS - 3
ER -