Abstract
New types of control devices for videogames have emerged and expanded the demographics of the game playing public, yet little is known about which populations of gamers prefer which style of interaction and why. This paper presents data from a study that seeks to clarify the influence the control interface has on the play experience. Three commercial control devices were categorised using an existing typology, according to how the interface maps physical control inputs with the virtual gameplay actions. The devices were then used in a within-groups experimental design aimed at measuring differences in play experience across 64 participants. Descriptive analysis is undertaken on the performance, play experience and preference results for each device. Potential explanations for these results are discussed, as well as the direction of future work.
Original language | English |
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Title of host publication | Playing the System - IE 2012, Proceedings of the 8th Australasian Conference on Interactive Entertainment |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 3 |
ISBN (Print) | 9781450314107 |
DOIs | |
Publication status | Published - 29 Aug 2012 |
Externally published | Yes |
Event | 8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012 - Auckland, New Zealand Duration: 21 Jul 2012 → 22 Jul 2012 |
Conference
Conference | 8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012 |
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Country/Territory | New Zealand |
City | Auckland |
Period | 21/07/12 → 22/07/12 |
Keywords
- control device
- natural mapping
- play experience
- videogames