Violent video games and violent behaviour

Research output: Chapter in Book/Report/Conference proceedingChapterResearch

Abstract

Multi-billion-dollar industries such as advertising, Hollywood, television, educational media and training simulators all work on the basic premise that screen-based activities can change the way people think, feel and behave. Research shows that this is also the case for violent video games, which are linked to increased aggression, desensitisation to violence, hostile thoughts and feelings, and decreases in prosocial behaviour and empathy. The secret to managing video game play is aspiring to a healthy media diet: moderation in amount, preferential exposure to helpful content, and taking the age of the child into account.
LanguageEnglish
Title of host publicationNurturing young minds
Subtitle of host publicationmental wellbeing in the digital age
EditorsRamesh Manocha, Gyongyi Horvath
Place of PublicationSydney
PublisherHachette Pacific
Chapter12
Pages177-192
Number of pages25
ISBN (Print)9780733639104
Publication statusPublished - 2017

Publication series

NameGeneration next

Fingerprint

computer game
educational television
psychotherapy
empathy
dollar
aggression
violence
industry

Cite this

Warburton, W. (2017). Violent video games and violent behaviour. In R. Manocha, & G. Horvath (Eds.), Nurturing young minds: mental wellbeing in the digital age (pp. 177-192). (Generation next). Sydney: Hachette Pacific.
Warburton, Wayne. / Violent video games and violent behaviour. Nurturing young minds: mental wellbeing in the digital age. editor / Ramesh Manocha ; Gyongyi Horvath. Sydney : Hachette Pacific, 2017. pp. 177-192 (Generation next).
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Warburton, W 2017, Violent video games and violent behaviour. in R Manocha & G Horvath (eds), Nurturing young minds: mental wellbeing in the digital age. Generation next, Hachette Pacific, Sydney, pp. 177-192.

Violent video games and violent behaviour. / Warburton, Wayne.

Nurturing young minds: mental wellbeing in the digital age. ed. / Ramesh Manocha; Gyongyi Horvath. Sydney : Hachette Pacific, 2017. p. 177-192 (Generation next).

Research output: Chapter in Book/Report/Conference proceedingChapterResearch

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Warburton W. Violent video games and violent behaviour. In Manocha R, Horvath G, editors, Nurturing young minds: mental wellbeing in the digital age. Sydney: Hachette Pacific. 2017. p. 177-192. (Generation next).