Violent video games and violent behaviour

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Abstract

    Multi-billion-dollar industries such as advertising, Hollywood, television, educational media and training simulators all work on the basic premise that screen-based activities can change the way people think, feel and behave. Research shows that this is also the case for violent video games, which are linked to increased aggression, desensitisation to violence, hostile thoughts and feelings, and decreases in prosocial behaviour and empathy. The secret to managing video game play is aspiring to a healthy media diet: moderation in amount, preferential exposure to helpful content, and taking the age of the child into account.
    Original languageEnglish
    Title of host publicationNurturing young minds
    Subtitle of host publicationmental wellbeing in the digital age
    EditorsRamesh Manocha, Gyongyi Horvath
    Place of PublicationSydney
    PublisherHachette Pacific
    Chapter12
    Pages177-192
    Number of pages25
    ISBN (Print)9780733639104
    Publication statusPublished - 2017

    Publication series

    NameGeneration next

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