Virtual world narratives for ethical decision making

Andrew Cram*, John G. Hedberg, Maree Gosper, Geoff Dick

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Abstract

    This chapter outlines the opportunities presented by virtual worlds for engaging learners in ethical decision making through contextualized and participatory narratives. Virtual world narrative design is unpacked from two perspectives: a focus on implementation that outlines techniques for using virtual worlds to choreograph participatory narratives, and a conceptual perspective that assists understanding of how people may experience ethical problems through their participation in a virtual world narrative. Results are presented for nine participants in a twenty-minute Occupational Health and Safety narrative, with data collected from participants' performance in the narrative and subsequent reflections. The discussion examines how participants' experiences of ethical decision making were related to perception of ethical issues, formation of ethical judgments, and the generation of problems.

    Original languageEnglish
    Title of host publicationVirtual Worlds for Online Learning
    Subtitle of host publicationCases and Applications
    EditorsSue Gregory, Mark J. W. Lee, Barney Dalgarno, Belinda Tynan
    Place of PublicationNew York
    PublisherNova Science Publishers
    Pages53-71
    Number of pages19
    ISBN (Electronic)9781634821940
    ISBN (Print)9781634821490
    Publication statusPublished - 1 Jan 2015

    Publication series

    NameEducation in a competitive and globalizing world

    Fingerprint

    Dive into the research topics of 'Virtual world narratives for ethical decision making'. Together they form a unique fingerprint.

    Cite this