TY - JOUR
T1 - Visualizing a silicon quantum computer
AU - Sanders, Barry C.
AU - Hollenberg, Lloyd C. L.
AU - Edmundson, Darran
AU - Edmundson, Andrew
N1 - Copyright 2008 IOP Publishing Ltd. Reprinted from New journal of physics. This material is posted here with the permission of IOP Publishing Ltd and the authors. Use of this material is permitted for personal, research and non-commercial uses. Further information regarding the copyright applicable to this article can be viewed at http://www.iop.org/EJ/journal/-page=extra.copyright/NJP.
PY - 2008
Y1 - 2008
N2 - Quantum computation is a fast-growing, multi-disciplinary research field. The purpose of a quantum computer is to execute quantum algorithms that efficiently solve computational problems intractable within the existing paradigm of 'classical' computing built on bits and Boolean gates. While collaboration between computer scientists, physicists, chemists, engineers, mathematicians and others is essential to the project's success, traditional disciplinary boundaries can hinder progress and make communicating the aims of quantum computing and future technologies difficult. We have developed a four minute animation as a tool for representing, understanding and communicating a silicon-based solid-state quantum computer to a variety of audiences, either as a stand-alone animation to be used by expert presenters or embedded into a longer movie as short animated sequences. The paper includes a generally applicable recipe for successful scientific animation production.
AB - Quantum computation is a fast-growing, multi-disciplinary research field. The purpose of a quantum computer is to execute quantum algorithms that efficiently solve computational problems intractable within the existing paradigm of 'classical' computing built on bits and Boolean gates. While collaboration between computer scientists, physicists, chemists, engineers, mathematicians and others is essential to the project's success, traditional disciplinary boundaries can hinder progress and make communicating the aims of quantum computing and future technologies difficult. We have developed a four minute animation as a tool for representing, understanding and communicating a silicon-based solid-state quantum computer to a variety of audiences, either as a stand-alone animation to be used by expert presenters or embedded into a longer movie as short animated sequences. The paper includes a generally applicable recipe for successful scientific animation production.
U2 - 10.1088/1367-2630/10/12/125005
DO - 10.1088/1367-2630/10/12/125005
M3 - Article
SN - 1367-2630
VL - 10
JO - New Journal of Physics
JF - New Journal of Physics
ER -