VR-Rides: an object-oriented application framework for immersive virtual reality exergames

Yifan Wang, Kiran Ijaz, Dong Yuan, Rafael A. Calvo

Research output: Contribution to journalArticlepeer-review

12 Citations (Scopus)

Abstract

Exercise can improve health and well-being. With this in mind, immersive virtual reality (VR) games are being developed to promote physical activity, and are generally evaluated through user studies. However, building such applications is time consuming and expensive. This paper introduces VR-Rides, an object-oriented application framework focused on the development of experiment-oriented VR exergames. Following the modular programming pattern, this framework facilitates the integration of different hardware (such as VR devices, sensors, and physical activity devices) within immersive VR experiences that overlay game narratives on Google Street View panoramas. Combining software engineering and interaction patterns, modules of VR-Rides can be easily added and managed in the Unity game engine. We evaluate the code efficiency and development effort across our VR exergames developed using VR-Rides. The
reliability, maintainability, and usability of our framework are also demonstrated
via code metrics analysis and user studies. The results show that investing in a
systematic approach to reusing code and design can be a worthwhile effort for
researchers beyond software engineering.
Original languageEnglish
Pages (from-to)1305-1324
Number of pages20
JournalSoftware: Practice and Experience
Volume50
Issue number7
Early online date27 Feb 2020
DOIs
Publication statusPublished - 1 Jul 2020

Keywords

  • code reuse
  • exergame
  • immersive virtual reality
  • object-oriented application framework
  • reusable component
  • Unity

Fingerprint

Dive into the research topics of 'VR-Rides: an object-oriented application framework for immersive virtual reality exergames'. Together they form a unique fingerprint.

Cite this