VR-Rides: interactive VR games for health

Kiran Ijaz*, Yifan Wang, David Milne, Rafael A. Calvo

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

11 Citations (Scopus)

Abstract

VR Rides is a virtual reality game that aims to engage older adults in physical and cognitive exercise to reduce their risk of developing dementia. The experience combines a recumbent tricycle, real-world imagery (sourced from Google Streetview), an Oculus Rift headset and a Microsoft Kinect camera, such that the player can navigate real locations in a safe virtual environment. Using this platform, we further developed two game designs: Competitive (ghost/virtual player as opponent to guess visited cities) and affiliative (virtual tour to invoke and share memories). Our immediate goal involves deploying VR Rides into retirement homes, so that it can be evaluated in a realistic setting. The first primary measures of these experiments will focus on engagement and usability of older adults. However, we would also ideally measure the outcomes of using this platform on players’ mobility and spatial skills in future.

Original languageEnglish
Title of host publicationSerious Games
Subtitle of host publicationSecond Joint International Conference, JCSG 2016, Proceedings
EditorsTim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel
PublisherSpringer-VDI-Verlag GmbH & Co. KG
Pages289-292
Number of pages4
ISBN (Electronic)9783319458410
ISBN (Print)9783319458403
DOIs
Publication statusPublished - 1 Jan 2016
Externally publishedYes
Event2nd International Joint Conference on Serious Games, JCSG 2016 - Brisbane, Australia
Duration: 26 Sept 201627 Sept 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9894 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Joint Conference on Serious Games, JCSG 2016
Country/TerritoryAustralia
CityBrisbane
Period26/09/1627/09/16

Keywords

  • Exergames
  • Health games
  • Immersive VR games
  • Virtual reality

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