Young children's design thinking skills in makerspaces

Maria Hatzigianni*, Michael Stevenson, Garry Falloon, Matt Bower, Anne Forbes

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    16 Citations (Scopus)
    48 Downloads (Pure)

    Abstract

    The maker movement, expansion of makerspaces in schools and design activities utilising 3D apps and 3D printing technologies, allow educators to foster creativity through play and experimentation. However, little research exists to inform practice in makerspaces, particularly with young children, under eight years of age. This study adopted constructivist-referred methodology and examined how thirty-four children from Kindergarten to Grade 2 classrooms (5–8 year olds, three classrooms) designed and printed 3D objects using tablet devices, 3D printers, physical materials and IDEO’s five-stage design thinking model. Primary data comprised video screen recordings from separate episodes of pairs of children working together. Across the 16 h of analysed video, different manifestations of design thinking were observed. A range of makerspaces activities invoked creative, critical thinking, problem solving and decision-making skills, aligning with the IDEO design process. This study opens a powerful new door to rich learning potential for young children engaging in maker activities, and paves the way for teachers of young children to explore innovative approaches such as a design thinking, in their everyday practice.
    Original languageEnglish
    Article number100216
    Pages (from-to)1-11
    Number of pages11
    JournalInternational Journal of Child-Computer Interaction
    Volume27
    Early online date28 Nov 2020
    DOIs
    Publication statusPublished - Mar 2021

    Keywords

    • makerspaces
    • maker movement
    • design thinking
    • IDEO
    • 3D design
    • 3D printing
    • creativity
    • problem-solving
    • early childhood

    Fingerprint

    Dive into the research topics of 'Young children's design thinking skills in makerspaces'. Together they form a unique fingerprint.

    Cite this