Young children's engagement with technological tools: the impact on mathematics learning

Joanne Mulligan, Katherine Highfield

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review


    This discussion paper describes three vignettes of young children engaging with three different technologies in a play context: a computer-based software program (Kidpix), an electronic game (Nintendo DS) and a programmable toy (Bee-bot). These exemplars are drawn from two related design studies investigating the role of virtual manipulatives and dynamic interactive software; and programmable toys in early mathematics learning. They provide some insight into the rich and somewhat advanced mathematical processes that young children may encounter whilst ‘playing’ with technology, prompting educators to re-think the fundamentals of early mathematics education.
    Original languageEnglish
    Title of host publicationProceedings of International Congress of Mathematics Education 11, Monterrey, Mexico, July 6-13 2008
    Place of PublicationMexico
    PublisherInternational Congress of Mathematics Education (ICME)
    Number of pages8
    Publication statusPublished - 2008
    EventInternational Congress of Mathematics Education - Mexico
    Duration: 6 Jul 200813 Jul 2008


    ConferenceInternational Congress of Mathematics Education


    Dive into the research topics of 'Young children's engagement with technological tools: the impact on mathematics learning'. Together they form a unique fingerprint.

    Cite this