This discussion paper describes three vignettes of young children engaging with three different technologies in a play context: a computer-based software program (Kidpix), an electronic game (Nintendo DS) and a programmable toy (Bee-bot). These exemplars are drawn from two related design studies investigating the role of virtual manipulatives and dynamic interactive software; and programmable toys in early mathematics learning. They provide some insight into the rich and somewhat advanced mathematical processes that young children may encounter whilst ‘playing’ with technology, prompting educators to re-think the fundamentals of early mathematics education.
|Title of host publication||Proceedings of International Congress of Mathematics Education 11, Monterrey, Mexico, July 6-13 2008|
|Place of Publication||Mexico|
|Publisher||International Congress of Mathematics Education (ICME)|
|Number of pages||8|
|Publication status||Published - 2008|
|Event||International Congress of Mathematics Education - Mexico|
Duration: 6 Jul 2008 → 13 Jul 2008
|Conference||International Congress of Mathematics Education|
|Period||6/07/08 → 13/07/08|
Mulligan, J., & Highfield, K. (2008). Young children's engagement with technological tools: the impact on mathematics learning. In Proceedings of International Congress of Mathematics Education 11, Monterrey, Mexico, July 6-13 2008 (pp. 1-8). Mexico: International Congress of Mathematics Education (ICME).