Young children's engagement with technological tools

the impact on mathematics learning

Joanne Mulligan, Katherine Highfield

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

Abstract

This discussion paper describes three vignettes of young children engaging with three different technologies in a play context: a computer-based software program (Kidpix), an electronic game (Nintendo DS) and a programmable toy (Bee-bot). These exemplars are drawn from two related design studies investigating the role of virtual manipulatives and dynamic interactive software; and programmable toys in early mathematics learning. They provide some insight into the rich and somewhat advanced mathematical processes that young children may encounter whilst ‘playing’ with technology, prompting educators to re-think the fundamentals of early mathematics education.
Original languageEnglish
Title of host publicationProceedings of International Congress of Mathematics Education 11, Monterrey, Mexico, July 6-13 2008
Place of PublicationMexico
PublisherInternational Congress of Mathematics Education (ICME)
Pages1-8
Number of pages8
Publication statusPublished - 2008
EventInternational Congress of Mathematics Education - Mexico
Duration: 6 Jul 200813 Jul 2008

Conference

ConferenceInternational Congress of Mathematics Education
CityMexico
Period6/07/0813/07/08

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Mulligan, J., & Highfield, K. (2008). Young children's engagement with technological tools: the impact on mathematics learning. In Proceedings of International Congress of Mathematics Education 11, Monterrey, Mexico, July 6-13 2008 (pp. 1-8). Mexico: International Congress of Mathematics Education (ICME).